79 research outputs found

    End-user empowerment in lifelogging activities

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    With the widespread of Internet of Things\u2019 devices, sensors, and applications, the quantity of collected data grows enormously and the need of extracting, merging, analyzing, visualizing, and sharing it paves the way for new research challenges. This ongoing revolution of how personal devices are used and how they are becoming more and more wearable has important influences on the most well established definitions of end user and end-user development. The paper presents an analysis of the most diffused applications that allow end users to aggregate quantified-self data, originated by several sensors and devices, and to use it in personalized ways. From the outcomes of the analysis, we present a new EUD paradigm and language that extends the ones existing in the current state of the art Internet of Things

    AN ARCHITECTURE FOR END-USER DEVELOPMENT SUPPORTING GLOBAL COMMUNITIES

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    Increasingly organizations require their members to act not only as end users but also as developers of their tools, i.e. to create, shape and adapt the software artifacts they use without becoming computer experts. In this way, they move from being mere consumers to active producers of knowledge and developers of software artifacts. This leads to an evolution of the work environment and the organization and force the designers to adapt the software artifacts to meet the needs of the end users and to manage this co-evolution of users and software. Moreover, the achievements of social media, Web 2.0 and the advanced information technologies lead to an upward diffusion of global communities, geographically distributed, that collaborate asynchronously on the same design projects. The members of global communities belong to different cultures, therefore cultural boundaries need to be transcended. The mantra "making all voices heard" has to be evolved into "making all voices heard and understood" to allow the proper participation of end users to knowledge and software artifacts creation, sharing and evolution. To respond to these challenges, the thesis presents a semiotic model for end-user development and a Web architecture that supports 1) an interaction localized to end user\u2019s culture, domain of activity and digital platform in use, and 2) the collaborative creation and evolution of knowledge and software artifacts. The architecture is Ajax-like, component-based, Web service-based, and underpins re-use and evolution of software

    Semiotic Virtual Reality Framework Validation

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    This paper presents a user study designed for validating the Semiotic VR Framework, a tool that allows to identify the best-suited Virtual Reality (VR) applications to get a specified communication objective, by adopting the appropriate techniques to implement visualization, interaction and modelling of the VR application

    A cockpit of multiple measures for assessing film restoration quality

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    In machine vision, the idea of expressing the quality of a films by a single value is very popular. Usually this value is computed by processing a set of image features with the aim of resembling as much as pos- sible a kind of human judgment of the film quality. Since human quality assessment is a complex mech- anism involving many different perceptual aspects, we believe that such approach may scarcely provide a comprehensive analysis. Especially in the field of digital movie restoration, a single score can hardly provide reliable information about the effects of the various restoring operations. For this reason we in- troduce an alternative approach, where a set of measures, describing over time basic global and local visual properties of the film frames, is computed in an unsupervised way and delivered to expert evalu- ators for checking the restoration pipeline and results. The proposed framework can be viewed as a car or airplane cockpit , whose parameters (i.e. the computed measures) are necessary to control the machine status and performance. This cockpit, which is publicly available online, would like to support the digital restoration process and its assessment

    Ki67 nuclei detection and ki67-index estimation: A novel automatic approach based on human vision modeling

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    Background: The protein ki67 (pki67) is a marker of tumor aggressiveness, and its expression has been proven to be useful in the prognostic and predictive evaluation of several types of tumors. To numerically quantify the pki67 presence in cancerous tissue areas, pathologists generally analyze histochemical images to count the number of tumor nuclei marked for pki67. This allows estimating the ki67-index, that is the percentage of tumor nuclei positive for pki67 over all the tumor nuclei. Given the high image resolution and dimensions, its estimation by expert clinicians is particularly laborious and time consuming. Though automatic cell counting techniques have been presented so far, the problem is still open. Results: In this paper we present a novel automatic approach for the estimations of the ki67-index. The method starts by exploiting the STRESS algorithm to produce a color enhanced image where all pixels belonging to nuclei are easily identified by thresholding, and then separated into positive (i.e. pixels belonging to nuclei marked for pki67) and negative by a binary classification tree. Next, positive and negative nuclei pixels are processed separately by two multiscale procedures identifying isolated nuclei and separating adjoining nuclei. The multiscale procedures exploit two Bayesian classification trees to recognize positive and negative nuclei-shaped regions. Conclusions: The evaluation of the computed results, both through experts' visual assessments and through the comparison of the computed indexes with those of experts, proved that the prototype is promising, so that experts believe in its potential as a tool to be exploited in the clinical practice as a valid aid for clinicians estimating the ki67-index. The MATLAB source code is open source for research purposes

    Participatory Design and ICT for Fostering ADHD Students’ Inclusion

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    This paper illustrates a project proposal focused on adopting participatory design of ICT-based educational activities for improving the inclusion of ADHD students in classrooms

    Preface

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    Motivation, participation, and engagement in human work Interaction design literature

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    This position paper is aimed at presenting as discussion material at the CoPDA 2016 Workshop the preliminary results of a short review of the literature published by the HWID community in the last 10 years in four books. Specifically, the attention is posed on understanding the importance of motivation, participation, and engagement in Interaction Design projects for smart and pervasive workplaces

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